Fred Yuan Feng
Sound Designer / Sound Artist/ Composer
About
Hi, I’m Fred Yuan Feng. I’m a sound designer exploring sound across animation, film, and games. I love listening, creating, and discovering new ways sound can shape an experience.
I work with DAWs like Pro Tools, Ableton Live, and Reaper, and I often use Max/MSP to build experimental sound systems through creative coding. I also enjoy developing audio plugins with the JUCE C++ framework, and I design interactive sound experiences for games using Wwise.
You’ll find a selection of my work across animation, film, games, and audio software. Each project reflects my curiosity about sound and the different ways it can connect with storytelling, interactivity, and technology.
Currently based in Edinburgh, UK. If interested in collaborating, please feel free to reach out through the contact information provided .
Portfolio
Overwatch 2 Zero Hour
Sound Re-design & Re-Composing in Dolby Atmos
This project is a sound re-design and re-composition completed by me in August 2023, with the final mix delivered in Dolby Atmos 7.1.4. It served as the final project for the Sound Design for Visual Media program at the Shanghai Vancouver Film School (SHVFS).
Laika
Collaborative Animation, Sound Design & Composing
This Sci-Fi Themed animation short was created in collaboration with two animation artists. I handled all sound design and original music, working closely with the team to shape the animation’s tone and rhythm.
Animation Creators:
Yi Wang (王弋) – 455814206@qq.com
Jiayin Liu (刘佳茵) – liujiayin1224@outlook.com
Trapped In the Elevator
Collaborative Animation, Sound Design & Composing
A horror-themed animation short, with sound design / composing created by me.
Animation Creator: Gong Mohan – 8916063@qq.com
Farewell to Music
Director:
Jian Wang (captain21@qq.com)
My Role:
Sound Director
Location Sound Mixer
Sound Editor
Sound Mixer
Summer Sail
Director:
Junchen Si
My Role:
Sound Editor
Sound Mixer
Kombucha
Director:
Abigail Sally Goosen
My Role:
Sound Designer
Composer
The Fourth Attempt
Wwise / Unity Game Audio Showcase
As Game Designer / Sound Designer
Tserof Sutef
Interactive VR Installation
As Technical Sound Designer
Sound Carving Space (Max Project)
An Embodied Concatenative System with Generative Corpus
“Sound Carving Space” is an interactive sound system based on Max and Leap Motion. By moving their hands in three-dimensional space, participants trigger AI-generated sound particles that have been mapped using UMAP, as if sculpting sound within a timbral nebula.
The system combines concatenative synthesis with visual presentation, transforming the deconstruction and recomposition of sound into an intuitive bodily experience. In this exploration, participants sense the fluid interplay between sound, gesture, and image, as though they have arrived on a sonic planet where they can roam freely.
Contact
yuanfeng2001@hotmail.com